Learn Blender 3 - Polygon Mesh Vertex Edge Face

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  • Different types of modeling

    • NURBS (non uniform rational basis splines)
      • Was popular for a time because it was smooth/organic (not hard) surface
      • Less intuitive (points were not on the surface)
      • More abstract
      • Due to computation, not always accurately designed
  • Polygon modeling based

    • Look very blocky (or faceted)
    • Computationally expensive and a lot of RAM to deal with all these points
      • Not so these days
    • Now, we can have a lot more points

What does it consists of

  • Points, or vertices (plural of vertex)
  • Edges
  • Faces (can be called a polygon)
    • All polygons are made of triangles

 

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