Learn Blender 3 - Add Edges in Mesh
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Add Edges to Mesh
- Go to edit mode
- The tools and icons on the right change
- If you float over them, they tell you what they are
- You can drag the side of the icons to put them
- side by side
- or by seeing the name
- Icons with a triangle on the bottom right corner have sub-menus
- You can use the loop cut tool to add edges
Ctrl + r
- You can see short cuts if you hover your mouse and leave it for a few seconds over the icon.
- By default, it is in the middle of the two parallel edges
- If you left click the mouse button and hold and drag, you can position where it goes
- When you let go of the left click and have the edge loop, there is a menu on the bottom left to configure things like the
- number of cuts.
- things to control the profile
- You can use the mouse scroll wheel to add more cuts before you left click to confirm
- Then you can move the new edges on the surface
- You can
alt + left mouse button click
an edge to select the edge loop
Offset Edge Loop Cut
- If you left mouse button click and hold on the loop cut tool, you can select the
Offset Edge Loop Cut
.
- This allows you to drag edge loops from either side out
- You can click where you want to add edges
- Press
Enter
key to confirm
- Delete vertex versus dissolve vertex
- Short cut
Shift + Spacebar
then choose it in the menu or press k
-
Only cuts components that are selected
-
Can press the a
key to select all points
-
Left mouse button click and hold and drag across the model
- There is a manipulator to help afterwards
-
Ctrl + v
vertex menu floating window
-
Ctrl + e
edge menu floating window
-
Ctrl + f
face menu floatinng window
-
Edge menu has the subdivide command.