Sculpt in Blender Like ZBrush? Sculpting in ZBrush vs Blender (Full Tool Comparison)

Uncategorized Mar 31, 2025

►► Learn Character Modeling in Blender in Under 2 Weeks


Sculpt in Blender Like ZBrush? Full Tool Comparison!

Think you need ZBrush to sculpt like a pro? In this video, we break down how Blender’s sculpting tools stack up against ZBrush’s most popular brushes. Whether you're a beginner or a seasoned sculptor, you'll see how to achieve ZBrush-like results in Blender — using free, accessible tools.

We start by exploring how sculpting begins in ZBrush with ZSpheres and symmetry, then transition into Blender's powerful sculpting environment. From Draw and Inflate to Snake Hook and Pose — we cover tool-by-tool comparisons so you can decide which workflow is right for you.

🎨 Perfect for artists comparing Blender vs ZBrush
💥 Myth-busting: You don’t need expensive software to sculpt like a pro
✅ Learn how to sculpt in Blender like ZBrush
🔍 Featuring side-by-side tool breakdowns

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Video Summary:
- Overview of sculpting in ZBrush vs. Blender.
- Introduction to starting a sculpt in ZBrush using ZSpheres.
- Explanation of Adaptive Skin in ZBrush for converting base shapes into sculptable models.
- Exploring the wide variety of brushes available in ZBrush.
- Basics of initiating sculpting workflows and geometry setup.
- Using a basic cube in Blender to begin sculpting.
- Limitations of sculpting movement in default Blender setup.
- Comparison of sculpt modes and flexibility in both tools.
- Navigating the viewport and mesh manipulation in Blender.
- Differences in transform tools like scale (S) in Blender vs. ZBrush.
- ZBrush's geometry subdivide options using Catmull-Clark method.
- Blender's approach to subdividing geometry for smoother sculpting.


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Timestamps
0:00 - Zbrush vs Blender Side by Side Sculpt
0:07 - ProAnywhere.com
0:11 - Intro
0:43 - Like so far?
0:48 - Want to learn Character Modeling
1:07 - Brush (We're going to do a comparison of ZBrush and Blender for sculpting.)
1:19 - Brush (Starting to sculpt, let's say in the ZBrush...)
1:29 - ZSphere (Draw a ZSphere, press T or go to edit mode...)
1:35 - Symmetry (Press X for symmetry and draw these out...)
1:42 - Move (You could block out your mesh...)
1:56 - Draw (Go back to draw and you can block out...)
2:05 - Adaptive Skin (Go down to adaptive skin, make adaptive skin...)
2:18 - Brush (Use your brush to change...)
2:33 - Intensity (Change the intensity of the brush here...)
8:59 - Move (Press S and drag size in here...)
9:15 - Sculpt (Press Control + Tab and go to sculpt mode.)
9:30 - Brush (Go into geometry and say subdivide...)
13:20 - Brush (Change brush intensity with the U key in ZBrush...)
13:30 - Intensity (Use slider for intensity...)
13:55 - Edit Mode (In edit mode or sculpt mode you are editing the original...)
19:07 - Draw (Blender draw brush is like standard brush...)
20:08 - Symmetry (Press X so it has symmetry...)
22:18 - Brush (Clay strips in Blender vs clay buildup in ZBrush...)
23:18 - Brush (Damn Standard brush in ZBrush...)
23:47 - Brush (Damn Standard vs Draw Sharp comparison...)
25:32 - Move (Grab brush in Blender vs Move in ZBrush...)
26:58 - Brush (Snake Hook Brush comparison...)
28:20 - Brush (Smooth Brush in Blender...)
30:29 - Brush (Flatten Brush example...)
32:17 - Brush (Trim Dynamic Brush mention...)
35:03 - Brush (Scrape vs HPolish brushes...)
36:34 - Move (Move Elastic and Move Topology in ZBrush...)
43:28 - Brush (Layer Brush comparison...)
45:17 - Brush (Nudge Brush in Blender...)
46:31 - Brush (Masking tools and brush adjustments...)
53:35 - Brush (Clip Brush in ZBrush...)
56:46 - Brush (DynaMesh in ZBrush introduction...)
57:41 - Brush (Snake Hook and S category brushes...)
59:03 - Sculpt (Return to sculpt mode...)
1:00:33 - Sculpt (Final sculpting and retopologizing notes...)
1:12:35 - Question of the Day
1:12:43 - How you can learn Character Modeling
1:13:24 - Do you like the video?
01:13:33 - ProAnywhere.com

#BlenderSculpting #ZBrushVsBlender #DigitalSculpting


Here's a comparison chart of common sculpting brushes in Blender 4.2 and ZBrush 2022.0.6, with a brief 1–2 sentence explanation for each. These are not always 1-to-1, but they serve similar intentions or workflows:

Blender Brush (4.2) ZBrush Brush (2022.0.6) Purpose / What it Does
Draw Standard Adds or subtracts volume based on the surface normal; commonly used for general sculpting.
Clay / Clay Strips Clay Buildup Builds up volume in layers, great for blocking in forms and muscle mass.
Crease DamStandard / Pinch Carves sharp grooves or folds; useful for defining hard creases and wrinkles.
Inflate Inflate Pushes the mesh outward uniformly; ideal for puffing up areas or adding thickness.
Grab Move Moves large chunks of mesh without affecting volume; useful for adjusting proportions.
Snake Hook SnakeHook Pulls geometry in an elastic way; good for tentacles, hair, or dynamic extensions.
Smooth Smooth Softens the surface by averaging out geometry; helps clean up rough areas.
Flatten / Fill TrimDynamic / Flatten Flattens areas to planes or fills holes; useful for hard-surface sculpting.
Scrape / Peak hPolish / TrimDynamic Scrapes surface details off or creates a flat edge; ideal for mechanical forms.
Pinch Pinch Pulls geometry together to create sharper edges or creases.
Elastic Deform Move Elastic / Topological Move Deforms mesh while maintaining relative structure; good for organic shape edits.
Pose Transpose / ZSphere Rig Deforms and poses sections of the mesh like a skeleton, often used for reposing.
Thumb Standard (with alpha) Simulates the pressure of a thumb or finger on clay; often used for more organic marks.
Layer Layer Adds a uniform layer of volume; good for controlled thickness building.
Cloth ClothBrush / Dynamics Simulates cloth-like behavior; used for folds, tension, and fabric sculpting.
Blob Standard (Low Z Intensity) Adds soft, organic lumps; good for form exploration.
Nudge Nudge Gently pushes the surface like smudging clay without affecting depth too much.
Slide Relax ZRemesher Guides + Move Slides vertices while relaxing the mesh; used in retopology or surface smoothing.
Draw Sharp DamStandard Creates sharp-edged strokes; excellent for detailing creases, wrinkles, and cuts.

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