Learn Blender 3 - Real-Estate and Areas
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- Blender has
- top menu bar
- bottom status bar
- Top menu bar has menu items
- Blender Icon
- File
- Edit
- Render
- Window
- Help
- Tabs for different layouts
- Status bar gives information on how to use the active tool
- You can hide it if you click and hold and drag down on the bottom margin and drag down.
- To show it again, click on the bottom border of the interface and drag up.
- To maximize an area, hover over it and press CTRL+Spacebar, if you are on Windows. There should be something equivalent on each platform, such as possibly COMMAND and Spacebar.
- Each area that is for viewing has an editor.
- You can control and view scene information with it.
- You can join, split, and scale areas.
- This is very specific to Blender and makes it unique and is a stand-out feature compared to other 3D packages.
- Blender tries to not have floating windows but to split the real-estate up into sections.
- To scale, left click on the mouse and drag an edge of the area
- To split areas, right click on the mouse on an edge of an area and choose split
- A perpendicular split line will appear to split the area in the adjacent area you mouse over.
- To join areas, right click on the mouse on an edge of an area and choose join.
- An arrow will appear to show which area will be "stomped" over be the other area.
- Another and probably faster way to join areas is to hover over a corner of an array until the icon becomes a cross. Then you can click and drag a new area.
- If you drag it into the current area into an area that does not contain the corner, you will merge the areas.
- Practice it. If you mess up, start a new scene to get the original layout