Welcome to the world of home studio music production, where creativity meets technology! Whether you're a budding producer, an aspiring musician, or a curious hobbyist, the art of mixing can transform your tracks from good to great. But where do you start? With countless tools at your fingertips and advice pouring in from every corner, it can be overwhelming. Fear not! In this blog post, we'll dive into three critical techniques that will elevate your music, ensuring your home mixes not only sound professional but also resonate with your unique artistic vision. Let's unlock the secrets to mixing magic!
Balance Your Levels Carefully:
Follow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
e
to extrude edge and verticesf
to build face of selected verticesFollow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
Shift + c
cursor back to the center of the worldHold Alt + Middle Mouse Button
to focus where you pressedshift and right mouse button
to place the manipulatorFollow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
Shift + d
to duplicate components x, y, or z
to constrain the move onto that axisCtrl + e
Edge -> Bridge Edge Loops
Select a hole with edges and press f
or
f
Vertex -> New Edge/Face from Vertices
`Face -> Fill` - `Alt + f` - `Face -> Grid Fill`
Only work if the selected hole have even number of selected edges
Ctrl + b
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Alt + e
e
extrudeExtrude Region
in the toolbarTransformation Orientation
at the top (i.e. Global, Local, Normal, ...)Extrude Region
icon, you can choose different modes like extrude along normal
extrude individual
extrude to cursor
i
shortcutFollow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
Shift + Left Mouse Button Click
all the geometry object that you want to be joinedShift + Left Mouse Button Click
the last geometry object that all the other geometry object will be joined to.Object -> Join
Ctrl + j
linked
area (also known as in other 3D packages as shell, element, island) press the l
key to select the linked facesMesh -> Separate -> Selection
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Delete
key or x
keyCtrl + x
and Ctrl + Del
dissolves edgesFollow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
Follow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
Follow along with free video tutorials, files and ebooks at https://www.youtube.com/c/ProAnywhere/playlists
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